Following a glimpse of global harmony thanks to Pokemon Go, it's undeniable that the monster collecting series stands as one of the most ubiquitous video games around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The ongoing excitement around trading card values guarantees almost daily Pokémon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a few million units. Even, unofficial Pokémon games go viral every year.
Yet despite that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed under the excitement of the mainline series. They're Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they ever got sequels or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Relaxed Forerunner
Too many Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the everyday aspects that would come with owning a companion. Sure, modern titles include small features like these in modern games—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its release noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was before the proliferation of idle games, and the Let's Play normalization of viewing games you aren't playing. Many never realized that Ranch's proposal to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream focused on broadcasting the game continuously. The streamer who operates the channel states that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
All of these poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
Given dozens of mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu